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	<title>Comments for iQ212</title>
	<link>http://iq212.com/blog2</link>
	<description>Games for Everyone</description>
	<pubDate>Thu, 28 Aug 2008 03:15:14 +0000</pubDate>
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		<title>Comment on Facebook is the New Google - Guest blog by Leon Atkinson by Kyle</title>
		<link>http://iq212.com/blog2/2008/08/06/facebook-is-the-new-google-guest-blog-by-leon-atkinson/#comment-18146</link>
		<pubDate>Mon, 25 Aug 2008 22:20:40 +0000</pubDate>
		<guid>http://iq212.com/blog2/2008/08/06/facebook-is-the-new-google-guest-blog-by-leon-atkinson/#comment-18146</guid>
					<description>Thanks for writing this. I wouldn't say I agree with everything written in it, but it was a good read.

Firstly, I'm okay with the delays in Google's Android. I know that it takes a long time to make a great product, and by taking the time to perfect Android before it hits the market, we'll get a product that's everything we're hoping for. Have faith in the people who brought you the world's best free email.

You're also being a bit of a downer by ragging on Google's attempt at corporate social responsibility. I for one wish I worked at Google. Great HR practices, personally love the mission statement and I respect all it's doing for the global community. We would all love an opportunity to work at their HQ too! :)

Congrats iQ212 on your latest game releases. I'd love to give it a try.</description>
		<content:encoded><![CDATA[<p>Thanks for writing this. I wouldn&#8217;t say I agree with everything written in it, but it was a good read.</p>
<p>Firstly, I&#8217;m okay with the delays in Google&#8217;s Android. I know that it takes a long time to make a great product, and by taking the time to perfect Android before it hits the market, we&#8217;ll get a product that&#8217;s everything we&#8217;re hoping for. Have faith in the people who brought you the world&#8217;s best free email.</p>
<p>You&#8217;re also being a bit of a downer by ragging on Google&#8217;s attempt at corporate social responsibility. I for one wish I worked at Google. Great HR practices, personally love the mission statement and I respect all it&#8217;s doing for the global community. We would all love an opportunity to work at their HQ too! :)</p>
<p>Congrats iQ212 on your latest game releases. I&#8217;d love to give it a try.
</p>
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		<title>Comment on Mass-Market: Who’s your Momma? by Kelly T</title>
		<link>http://iq212.com/blog2/2008/01/16/mass-market-who%e2%80%99s-your-momma/#comment-9683</link>
		<pubDate>Mon, 21 Jan 2008 22:05:52 +0000</pubDate>
		<guid>http://iq212.com/blog2/2008/01/16/mass-market-who%e2%80%99s-your-momma/#comment-9683</guid>
					<description>I don't want to play a game designed for my mom thanks. Bring on the D&amp;#38;D and Nintendo pls. Hardcore RPG? Bring it on.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t want to play a game designed for my mom thanks. Bring on the D&amp;D and Nintendo pls. Hardcore RPG? Bring it on.
</p>
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		<title>Comment on Mass-Market: Who’s your Momma? by Your Mom! Beyond opposites and 1-dimensional design: Can the core/casual assumption be upheld? &#171; Thoughts on Moroagh - MMORPGs and other distractions</title>
		<link>http://iq212.com/blog2/2008/01/16/mass-market-who%e2%80%99s-your-momma/#comment-9630</link>
		<pubDate>Sat, 19 Jan 2008 02:18:17 +0000</pubDate>
		<guid>http://iq212.com/blog2/2008/01/16/mass-market-who%e2%80%99s-your-momma/#comment-9630</guid>
					<description>[...] Raph quotes a post by IQ212 who talks about the mass market of casual gamers based on the Mom example. While Raph concludes that &amp;#8220;Core gamers are almost certainly going to have to adapt to a world in which a lot of developer attention is going towards a much broader array of titles than in the past.&amp;#8221; IQ212 however actually had a positive intend with his Mom example. He writes: So as you consider the gameplay, theme, platform, difficulty level and marketing of your game, consider your mom as a mirror of the mass-market. Don’t ship without observing your mom playing your game cold, and seeing what she finds fun, rewarding and challenging. Doing so could expand your market reach, and the average American represents a potential market of 300 million people. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Raph quotes a post by IQ212 who talks about the mass market of casual gamers based on the Mom example. While Raph concludes that &#8220;Core gamers are almost certainly going to have to adapt to a world in which a lot of developer attention is going towards a much broader array of titles than in the past.&#8221; IQ212 however actually had a positive intend with his Mom example. He writes: So as you consider the gameplay, theme, platform, difficulty level and marketing of your game, consider your mom as a mirror of the mass-market. Don’t ship without observing your mom playing your game cold, and seeing what she finds fun, rewarding and challenging. Doing so could expand your market reach, and the average American represents a potential market of 300 million people. [&#8230;]
</p>
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		<title>Comment on Mass-Market: Who’s your Momma? by Jason</title>
		<link>http://iq212.com/blog2/2008/01/16/mass-market-who%e2%80%99s-your-momma/#comment-9627</link>
		<pubDate>Sat, 19 Jan 2008 00:38:13 +0000</pubDate>
		<guid>http://iq212.com/blog2/2008/01/16/mass-market-who%e2%80%99s-your-momma/#comment-9627</guid>
					<description>Yep (via Koster's RSS feed). And thanks for the linky -- I've added your feed to my igoogle reader.</description>
		<content:encoded><![CDATA[<p>Yep (via Koster&#8217;s RSS feed). And thanks for the linky &#8212; I&#8217;ve added your feed to my igoogle reader.
</p>
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		<title>Comment on Mass-Market: Who’s your Momma? by Administrator</title>
		<link>http://iq212.com/blog2/2008/01/16/mass-market-who%e2%80%99s-your-momma/#comment-9624</link>
		<pubDate>Fri, 18 Jan 2008 22:23:56 +0000</pubDate>
		<guid>http://iq212.com/blog2/2008/01/16/mass-market-who%e2%80%99s-your-momma/#comment-9624</guid>
					<description>Jason, thanks for the note.  Did you find iQ212 via Raph's blog link to us today? http://www.raphkoster.com/2008/01/18/what-will-the-gamers-do/ 
 The RSS link is (kinda hidden) at the bottom of each page. Here it is for reference http://iq212.com/blog2/feed/ . 

Thanks for reading!</description>
		<content:encoded><![CDATA[<p>Jason, thanks for the note.  Did you find iQ212 via Raph&#8217;s blog link to us today? <a href='http://www.raphkoster.com/2008/01/18/what-will-the-gamers-do/' rel='nofollow'>http://www.raphkoster.com/2008/01/18/what-will-the-gamers-do/</a><br />
 The RSS link is (kinda hidden) at the bottom of each page. Here it is for reference <a href='http://iq212.com/blog2/feed/' rel='nofollow'>http://iq212.com/blog2/feed/</a> . </p>
<p>Thanks for reading!
</p>
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		<title>Comment on Mass-Market: Who’s your Momma? by Jason</title>
		<link>http://iq212.com/blog2/2008/01/16/mass-market-who%e2%80%99s-your-momma/#comment-9620</link>
		<pubDate>Fri, 18 Jan 2008 19:24:27 +0000</pubDate>
		<guid>http://iq212.com/blog2/2008/01/16/mass-market-who%e2%80%99s-your-momma/#comment-9620</guid>
					<description>Please add an RSS feed -- your articles are great and I'd love to add them to my daily habit :)</description>
		<content:encoded><![CDATA[<p>Please add an RSS feed &#8212; your articles are great and I&#8217;d love to add them to my daily habit :)
</p>
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		<title>Comment on Daffynition: “Casual Games” by Leon</title>
		<link>http://iq212.com/blog2/2007/10/11/daffynition-%e2%80%9ccasual-games%e2%80%9d/#comment-5225</link>
		<pubDate>Fri, 12 Oct 2007 03:30:33 +0000</pubDate>
		<guid>http://iq212.com/blog2/2007/10/11/daffynition-%e2%80%9ccasual-games%e2%80%9d/#comment-5225</guid>
					<description>If you spoke this post out loud, your fingers would be tired.</description>
		<content:encoded><![CDATA[<p>If you spoke this post out loud, your fingers would be tired.
</p>
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		<title>Comment on Rick&#8217;s 10 Rules of Great Game Design by Vaughn235</title>
		<link>http://iq212.com/blog2/2007/01/08/ricks-10-rules-of-great-game-design/#comment-648</link>
		<pubDate>Thu, 05 Apr 2007 16:17:40 +0000</pubDate>
		<guid>http://iq212.com/blog2/2007/01/08/ricks-10-rules-of-great-game-design/#comment-648</guid>
					<description>&amp;#62; What in the world are you talking about?

He's talking about the fact that the same resources and effort can be used to produce a good game or a really terrible one (as regularly happens in the industry) - it's all in the design. Design it right and prototype it right and it'll be worthwhile.</description>
		<content:encoded><![CDATA[<p>&gt; What in the world are you talking about?</p>
<p>He&#8217;s talking about the fact that the same resources and effort can be used to produce a good game or a really terrible one (as regularly happens in the industry) - it&#8217;s all in the design. Design it right and prototype it right and it&#8217;ll be worthwhile.
</p>
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		<title>Comment on Rick&#8217;s 10 Rules of Great Game Design by James</title>
		<link>http://iq212.com/blog2/2007/01/08/ricks-10-rules-of-great-game-design/#comment-399</link>
		<pubDate>Thu, 22 Feb 2007 19:53:58 +0000</pubDate>
		<guid>http://iq212.com/blog2/2007/01/08/ricks-10-rules-of-great-game-design/#comment-399</guid>
					<description>Spot on! Great Article.</description>
		<content:encoded><![CDATA[<p>Spot on! Great Article.
</p>
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		<title>Comment on Rick&#8217;s 10 Rules of Great Game Design by Anonymous</title>
		<link>http://iq212.com/blog2/2007/01/08/ricks-10-rules-of-great-game-design/#comment-398</link>
		<pubDate>Thu, 22 Feb 2007 16:00:45 +0000</pubDate>
		<guid>http://iq212.com/blog2/2007/01/08/ricks-10-rules-of-great-game-design/#comment-398</guid>
					<description>&lt;i&gt;It takes just as much effort to build and ship a crappy game as a great one&lt;/i&gt;

What in the world are you talking about?</description>
		<content:encoded><![CDATA[<p><i>It takes just as much effort to build and ship a crappy game as a great one</i></p>
<p>What in the world are you talking about?
</p>
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