iQ212 launches our first game - Emoticons!
iQ212 has been in business for a year and we have finally launched our first game, EmoticonsTM. It is an original puzzle game that is now available for PC and web/facebook, and will soon launch on mobile carriers. Hopefully you will be seeing and hearing lots more about Emoticons as it spreads to new game portals and platforms. Please try it out and let us know what you think. www.EmoticonsGame.com
Americans love their cell phones more than Internet, crack.
A Pew Internet and American Life Project report is forshadowing the near future where mobile is really the most personal computer. In a recent report, when asked how hard it would be to give up a specific technology, folks are more likely to say the cellphone would be most difficult to do without, followed by the Internet, TV, and landline telephone.
Backing up the story that we Americans love us some cell phones. This week whilst watching Celebrity Rehab on Vh1, one of the participants made an interesting statement. Jessica Sierra, a former American Idol contestant, was presented with a stay at a clean living facility to continue her clean and sober success after graduating from the Pasadena Recovery Center. Jessica was distraut over the prospect, worried that an extended stay in rehab would interfere with her ability to work, and to EARN MONEY TO PAY HER CELL BILLS. Here is a cocaine addict who is more concerned with her cell phone than with sobriety OR crack!
Those jokes about the T-mobile SideCrack, and the RIM CrackBerry are not so far off after all.
D&D Creator Gary Gygax Passes Away at 69
Gary Gygax co-created Dungeons and Dragons in 1974. His obituary today got me thinking and reminscing. I was in elementary school in the late 70s when D&D made it to California. I recall my fourth grade teacher having to explain to me the difference between chain mail and postal mail!
As kids my friends and I played with army men, and occasionally would incorporate dice and rulers, and impose rules. When we ran around the hills and fields of pre-Sprawl Bay Area, we role played as knights, and soldiers, and cowboys. Just as we were about to cross from kids to adolescents, along came Dungeons and Dragons, a game with imagination, and heroes, and monsters, and that was OK for big kids, and even adults to play.
Gary Gygax made it OK for grown ups to keep dreaming, playing, imagining, and inventing. I’d wager that MOST of us in the games industry over age 30 got our start playing DnD back in the day. Back then there was Atari and DnD, and you could not buy Atari for a week’s allowance.
One thing in his obit by the AP made me smile, they perfectly described DnD: “Dungeons & Dragons players create fictional characters for themselves and describe their adventures with the help of complicated rules and unusually shaped dice.”
Who else credits Gary Gygax for their lifelong love, creation, and play of games?