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	<title>Comments on: Mass-Market: Who’s your Momma?</title>
	<link>http://iq212.com/blog2/2008/01/16/mass-market-who%e2%80%99s-your-momma/</link>
	<description>Games for Everyone</description>
	<pubDate>Thu, 28 Aug 2008 03:08:28 +0000</pubDate>
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		<title>by: Kelly T</title>
		<link>http://iq212.com/blog2/2008/01/16/mass-market-who%e2%80%99s-your-momma/#comment-9683</link>
		<pubDate>Mon, 21 Jan 2008 22:05:52 +0000</pubDate>
		<guid>http://iq212.com/blog2/2008/01/16/mass-market-who%e2%80%99s-your-momma/#comment-9683</guid>
					<description>I don't want to play a game designed for my mom thanks. Bring on the D&amp;#38;D and Nintendo pls. Hardcore RPG? Bring it on.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t want to play a game designed for my mom thanks. Bring on the D&amp;D and Nintendo pls. Hardcore RPG? Bring it on.
</p>
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		<title>by: Your Mom! Beyond opposites and 1-dimensional design: Can the core/casual assumption be upheld? &#171; Thoughts on Moroagh - MMORPGs and other distractions</title>
		<link>http://iq212.com/blog2/2008/01/16/mass-market-who%e2%80%99s-your-momma/#comment-9630</link>
		<pubDate>Sat, 19 Jan 2008 02:18:17 +0000</pubDate>
		<guid>http://iq212.com/blog2/2008/01/16/mass-market-who%e2%80%99s-your-momma/#comment-9630</guid>
					<description>[...] Raph quotes a post by IQ212 who talks about the mass market of casual gamers based on the Mom example. While Raph concludes that &amp;#8220;Core gamers are almost certainly going to have to adapt to a world in which a lot of developer attention is going towards a much broader array of titles than in the past.&amp;#8221; IQ212 however actually had a positive intend with his Mom example. He writes: So as you consider the gameplay, theme, platform, difficulty level and marketing of your game, consider your mom as a mirror of the mass-market. Don’t ship without observing your mom playing your game cold, and seeing what she finds fun, rewarding and challenging. Doing so could expand your market reach, and the average American represents a potential market of 300 million people. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Raph quotes a post by IQ212 who talks about the mass market of casual gamers based on the Mom example. While Raph concludes that &#8220;Core gamers are almost certainly going to have to adapt to a world in which a lot of developer attention is going towards a much broader array of titles than in the past.&#8221; IQ212 however actually had a positive intend with his Mom example. He writes: So as you consider the gameplay, theme, platform, difficulty level and marketing of your game, consider your mom as a mirror of the mass-market. Don’t ship without observing your mom playing your game cold, and seeing what she finds fun, rewarding and challenging. Doing so could expand your market reach, and the average American represents a potential market of 300 million people. [&#8230;]
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		<title>by: Jason</title>
		<link>http://iq212.com/blog2/2008/01/16/mass-market-who%e2%80%99s-your-momma/#comment-9627</link>
		<pubDate>Sat, 19 Jan 2008 00:38:13 +0000</pubDate>
		<guid>http://iq212.com/blog2/2008/01/16/mass-market-who%e2%80%99s-your-momma/#comment-9627</guid>
					<description>Yep (via Koster's RSS feed). And thanks for the linky -- I've added your feed to my igoogle reader.</description>
		<content:encoded><![CDATA[<p>Yep (via Koster&#8217;s RSS feed). And thanks for the linky &#8212; I&#8217;ve added your feed to my igoogle reader.
</p>
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		<title>by: Administrator</title>
		<link>http://iq212.com/blog2/2008/01/16/mass-market-who%e2%80%99s-your-momma/#comment-9624</link>
		<pubDate>Fri, 18 Jan 2008 22:23:56 +0000</pubDate>
		<guid>http://iq212.com/blog2/2008/01/16/mass-market-who%e2%80%99s-your-momma/#comment-9624</guid>
					<description>Jason, thanks for the note.  Did you find iQ212 via Raph's blog link to us today? http://www.raphkoster.com/2008/01/18/what-will-the-gamers-do/ 
 The RSS link is (kinda hidden) at the bottom of each page. Here it is for reference http://iq212.com/blog2/feed/ . 

Thanks for reading!</description>
		<content:encoded><![CDATA[<p>Jason, thanks for the note.  Did you find iQ212 via Raph&#8217;s blog link to us today? <a href='http://www.raphkoster.com/2008/01/18/what-will-the-gamers-do/' rel='nofollow'>http://www.raphkoster.com/2008/01/18/what-will-the-gamers-do/</a><br />
 The RSS link is (kinda hidden) at the bottom of each page. Here it is for reference <a href='http://iq212.com/blog2/feed/' rel='nofollow'>http://iq212.com/blog2/feed/</a> . </p>
<p>Thanks for reading!
</p>
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		<title>by: Jason</title>
		<link>http://iq212.com/blog2/2008/01/16/mass-market-who%e2%80%99s-your-momma/#comment-9620</link>
		<pubDate>Fri, 18 Jan 2008 19:24:27 +0000</pubDate>
		<guid>http://iq212.com/blog2/2008/01/16/mass-market-who%e2%80%99s-your-momma/#comment-9620</guid>
					<description>Please add an RSS feed -- your articles are great and I'd love to add them to my daily habit :)</description>
		<content:encoded><![CDATA[<p>Please add an RSS feed &#8212; your articles are great and I&#8217;d love to add them to my daily habit :)
</p>
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