Welcome to iQ212

iQ212 is a casual game studio making fun, original games for the mass-market. Our team has a proven track-record creating hit casual games on mobile, web, and PC.

We are a new studio, but you may have already played one of our games. Click below to check out our Brag Book of previous hits, kudos, and awards.


The Blog

The iQ212 Blog discussing game design, production, mobile and media will remain an important part of this homepage. Keep checking the blog for new editorials and posts. Thank you for your support!


iQ212 Game Generator Blogged by Raph Koster
Wednesday August 16th 2006, 10:45 am
Filed under: Uncategorized, Game Design / Production, Mobile, Casual Games

My Random Game Design Generator got mention on Raph Koster’s excellent game design and theory blog.

Check out Raph’s site and check out the generator.

http://www.raphkoster.com/2006/08/15/random-game-design-generator/

http://iq212.com/blog2/random-game-design-generator/



US = Global
Tuesday August 15th 2006, 9:33 am
Filed under: Uncategorized, Game Design / Production, Mobile, Casual Games, Media

Movies, TV, … games ?          http://www.princeton.edu/~ina/infographics/movies.html = infographic

The killer infrographic (linked above) reinforces the point that entertainment consumption worldwide is not too different than what we enjoy here, mostly because our entertainment is happily imported around the globe.  One could argue that the newpaper is still local, but Rupert Murdoch and CNN are doing their best to undermine even that provincial bastion.

One point of contention with an assumption in the infographic.  I would be inclined to give Harry Potter, Lord of the Rings, Bridget Jones and Tomb Raider to the UK.  Or at least split the difference with them.  That said, they were hits in America and the films were made by US studios primarily for the US market.

Overall point being that (except for in France where entertainment imports are restricted) in the UK and most European nations, only 10-20% of their entertainment is produced in their home countries.

Bottom line: If it plays in Peoria it will play in Piccadilly, Prague, and Palermo.  It is not presumptuous for us to make a hit product and expect it to be a hit around the world.  There is an appetite around the world for our brands, stories, production values, and technical abilities.